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| Culture: Acuity [Pre-Draw] Toggle skill upgrades Toggle only: Cunning Prowess Finesse |
| Icon |
Name |
Rank |
Skill Type |
Sub-Culture |
Description of Actions and Their Effects |
Availability |
![[Acuity_2] boosts your accuracy](../images/skills/btn_acuity_2_n.png) | Steady Hand | 1 | focus | prowess | +8 accuracy to you. For each of your previous focus actions, +4 accuracy to you. | preDraw |
![[Acuity_2+] boosts your accuracy](../images/skills/btn_acuity_2_n.png) | Advanced Steady Hand | 2 | focus | prowess | +9 accuracy to you. For each of your previous focus actions, +5 accuracy to you. | preDraw |
![[Acuity_10] draws and shoots](../images/skills/btn_acuity_10_n.png) | Controlled Quickdraw | 5 | draw | finesse | You draw your pistol and shoot. This shot gets -22% chance to hit, -4 speed. Cost: 20 energy + 4x(WP). | preDraw |
![[Acuity_10+] draws and shoots](../images/skills/btn_acuity_10_n.png) | Advanced Controlled Quickdraw | 6 | draw | finesse | You draw your pistol and shoot. This shot gets -13% chance to hit, -4 speed. Cost: 20 energy + 4x(WP). | preDraw |
![[Acuity_13] boosts your quickdraw](../images/skills/btn_acuity_13_n.png) | Methodical | 7 | schedule | finesse | Your quickdraw gets +20% chance to hit and if it hits, causes 2 rounds of stun to opponent. Active for 10 rounds. Cost: 3 energy. | preDraw |
![[Acuity_13+] boosts your quickdraw](../images/skills/btn_acuity_13_n.png) | Advanced Methodical | 8 | schedule | finesse | Your quickdraw gets +20% chance to hit and if it hits, causes 2 rounds of stun to opponent. Active for 10 rounds. Cost: 0 energy. | preDraw |
![[Acuity_16] schedules counter draw](../images/skills/btn_acuity_16_n.png) | Ancestral Gift | 9 | schedule | finesse | You gain your primary focus action. Hidden: When opponent draws, you automatically counter with your primary draw action, which gets +15% chance to hit. Active the next 4 rounds. | preDraw |
![[Acuity_14] boosts your accuracy (if opponent's motions)](../images/skills/btn_acuity_14_n.png) | Even Timbre | 9 | voice | prowess | +8 energy to you. Opponent loses motion benefits this round. If opponent motions this round, +10 accuracy to you. | preDraw |
![[Acuity_12] reduces opponent's energy (if they focus)](../images/skills/btn_acuity_12_n.png) | Shoe Shine | 9 | motion | cunning | +10 accuracy to you. Opponent loses focus benefits this round. If opponent focuses this round, -5 energy to opponent. Cost: 7 energy. | preDraw |
![[Acuity_16+] schedules counter draw](../images/skills/btn_acuity_16_n.png) | Advanced Ancestral Gift | 10 | schedule | finesse | You gain your primary focus action. Hidden: When opponent draws, you automatically counter with your primary draw action, which gets +15% chance to hit. Active the next 7 rounds. | preDraw |
![[Acuity_14+] boosts your accuracy (if opponent's motions)](../images/skills/btn_acuity_14_n.png) | Advanced Even Timbre | 10 | voice | prowess | +10 energy to you. Opponent loses motion benefits this round. If opponent motions this round, +13 accuracy to you. | preDraw |
![[Acuity_12+] reduces opponent's energy (if they focus)](../images/skills/btn_acuity_12_n.png) | Advanced Shoe Shine | 10 | motion | cunning | +12 accuracy to you. Opponent loses focus benefits this round. If opponent focuses this round, -6 energy to opponent. Cost: 7 energy. | preDraw |
![[Acuity_19] cancels opponent's hidden action](../images/skills/btn_acuity_19_n.png) | Fancy Talk | 11 | voice | finesse | +8 energy to you. Opponent loses motion benefits this round. Opponent's hidden actions are canceled. | preDraw |
![[Acuity_19+] cancels opponent's hidden action](../images/skills/btn_acuity_19_n.png) | Advanced Fancy Talk | 12 | voice | finesse | +12 energy to you. Opponent loses motion benefits this round. Opponent's hidden actions are canceled. | preDraw |
![[Acuity_21] increases opponent's predraw cost](../images/skills/btn_acuity_21_n.png) | Silver Tongue | 15 | voice | cunning | +8 energy to you. Opponent loses motion benefits this round. If opponent motions this round opponent's predraw actions get +1 cost. | preDraw |
![[Acuity_21+] increases opponent's predraw cost](../images/skills/btn_acuity_21_n.png) | Advanced Silver Tongue | 16 | voice | cunning | +12 energy to you. Opponent loses motion benefits this round. If opponent motions this round opponent's predraw actions get +1 cost. | preDraw |
![[Acuity_27] stuns opponent (if they focus)](../images/skills/btn_acuity_27_n.png) | Head Feint | 19 | motion | cunning | +10 accuracy to you. Opponent loses focus benefits this round. If opponent focuses this round, 1 round of stun to opponent. Cost: 7 energy. | preDraw |
![[Acuity_30] draws and shoots twice](../images/skills/btn_acuity_30_n.png) | Quickdraw Fanshot | 19 | draw | finesse | You draw and shoot twice. 1st shot gets -20% chance to hit, 2nd shot gets -20% chance to hit, -5 speed. Cost: 25 energy + 5x(WP). | preDraw |
![[Acuity_27+] stuns opponent (if they focus)](../images/skills/btn_acuity_27_n.png) | Advanced Head Feint | 20 | motion | cunning | +12 accuracy to you. Opponent loses focus benefits this round. If opponent focuses this round, 1 round of stun to opponent. Cost: 5 energy. | preDraw |
![[Acuity_30+] draws and shoots twice](../images/skills/btn_acuity_30_n.png) | Advanced Quickdraw Fanshot | 20 | draw | finesse | You draw and shoot twice. 1st shot gets -14% chance to hit, 2nd shot gets -14% chance to hit, -5 speed. Cost: 25 energy + 5x(WP). | preDraw |
| Culture: Acuity [Post-Draw] |
| Icon |
Name |
Rank |
Skill Type |
Sub-Culture |
Description of Actions and Their Effects |
Availability |
![[Acuity_1] Increases accuracy and reduces opponent's energy](../images/skills/btn_acuity_1_n.png) | Nervous Tic | 1 | aiming | cunning | +8 accuracy to you. -2 energy to opponent. For each of your previous aim actions, +4 accuracy to you. | postDraw |
![[Acuity_1+] Increases accuracy and reduces opponent's energy](../images/skills/btn_acuity_1_n.png) | Advanced Nervous Tic | 2 | aiming | cunning | +10 accuracy to you. -3 energy to opponent. For each of your previous aim actions, +4 accuracy to you. | postDraw |
![[Acuity_4] boosts your draw mark](../images/skills/btn_acuity_4_n.png) | Dead Eye | 3 | recover | finesse | +25 accuracy to you. +10 draw mark to you. Cost: 10 energy + 2x(WP). | postDraw |
![[Acuity_5] boosts your accuracy](../images/skills/btn_acuity_5_n.png) | Eagle Eye | 3 | aiming | prowess | +12 accuracy to you. For each of your previous aim actions, +5 accuracy to you. | postDraw |
![[Acuity_4+] boosts your draw mark](../images/skills/btn_acuity_4_n.png) | Advanced Dead Eye | 4 | recover | finesse | +30 accuracy to you. +10 draw mark to you. Cost: 10 energy + 2x(WP). | postDraw |
![[Acuity_5+] boosts your accuracy](../images/skills/btn_acuity_5_n.png) | Advanced Eagle Eye | 4 | aiming | prowess | +16 accuracy to you. For each of your previous aim actions, +5 accuracy to you. | postDraw |
![[Acuity_9] reduces opponent's energy (whenever you shoot)](../images/skills/btn_acuity_9_n.png) | Constriction | 5 | schedule | cunning | Whenever you shoot, -3 energy to opponent. Active for 10 rounds. | postDraw |
![[Acuity_8] boosts your shot speed](../images/skills/btn_acuity_8_n.png) | Crackerjack | 5 | schedule | prowess | Your shots get +12 speed. Active for 10 rounds. | postDraw |
![[Acuity_9+] reduces opponent's energy (whenever you shoot)](../images/skills/btn_acuity_9_n.png) | Advanced Constriction | 6 | schedule | cunning | Whenever you shoot, -3 energy to opponent. Active for 12 rounds. | postDraw |
![[Acuity_8+] boosts your shot speed](../images/skills/btn_acuity_8_n.png) | Advanced Crackerjack | 6 | schedule | prowess | Your shots get 12 speed. Active for 12 rounds. | postDraw |
![[Acuity_22] shoots twice](../images/skills/btn_acuity_22_n.png) | Fixed Fanshot | 13 | shot | finesse | You shoot twice. 1st shot gets +2 speed, 2nd shot gets -7% chance to hit. Cost: 15 energy + 3x(WP). | postDraw |
![[Acuity_20] directly damages opponent (if they use Swagger)](../images/skills/btn_acuity_20_n.png) | Man Hunter | 13 | aiming | prowess | +12 accuracy to you. If opponent's skill culture is Swagger, 3 damage to opponent. | postDraw |
![[Acuity_22+] shoots twice](../images/skills/btn_acuity_22_n.png) | Advanced Fixed Fanshot | 14 | shot | finesse | You shoot twice. 1st shot gets +4 speed, 2nd shot gets +2 speed. Cost: 15 energy + 3x(WP). | postDraw |
![[Acuity_20+] directly damages opponent (if they use Swagger)](../images/skills/btn_acuity_20_n.png) | Advanced Man Hunter | 14 | aiming | prowess | +18 accuracy to you. If opponent's skill culture is Swagger, 3 damage to opponent. | postDraw |
![[Acuity_25] boosts your fanshot's chance to hit](../images/skills/btn_acuity_25_n.png) | Full of Powder | 15 | schedule | finesse | Your fanshots get +11% chance to hit. Active for 14 rounds. Cost: 4 energy. | postDraw |
![[Acuity_17] greatly boosts your accuracy](../images/skills/btn_acuity_17_n.png) | Well-Heeled | 15 | recover | prowess | +40 accuracy to you. Cost: 15 energy + 3x(WP). | postDraw |
![[Acuity_25+] boosts your fanshot's chance to hit](../images/skills/btn_acuity_25_n.png) | Advanced Full of Powder | 16 | schedule | finesse | Your fanshots get +11% chance to hit. Active for 14 rounds. Cost: 0 energy. | postDraw |
![[Acuity_17+] greatly boosts your accuracy](../images/skills/btn_acuity_17_n.png) | Advanced Well-Heeled | 16 | recover | prowess | +45 accuracy to you. Cost: 15 energy + 3x(WP). | postDraw |
![[Acuity_28] reduces your recoil](../images/skills/btn_acuity_28_n.png) | Dog Soldier | 17 | schedule | finesse | Your shots get -8 recoil. Active for 9 rounds. | postDraw |
![[Acuity_28+] reduces your recoil](../images/skills/btn_acuity_28_n.png) | Advanced Dog Soldier | 18 | schedule | finesse | Your shots get -8 recoil. Active for 12 rounds. | postDraw |
![[Acuity_29] greatly boosts your accuracy](../images/skills/btn_acuity_29_n.png) | True Shot | 19 | aiming | prowess | +12 accuracy to you. For each of your previous aim actions, +8 accuracy to you. | postDraw |
![[Acuity_29+] greatly boosts your accuracy](../images/skills/btn_acuity_29_n.png) | Advanced True Shot | 20 | aiming | prowess | +18 accuracy to you. For each of your previous aim actions, +8 accuracy to you. | postDraw |
| Culture: Acuity [Special Availability] |
| Icon |
Name |
Rank |
Skill Type |
Sub-Culture |
Description of Actions and Their Effects |
Availability |
![[Acuity_7] shoots](../images/skills/btn_acuity_7_n.png) | Ground Shot | 1 | shot | finesse | You shoot. This shot gets +8% chance to hit. Cost: 5 energy + pistol's WP. Only available when knocked down. | down |
![[Acuity_7+] shoots](../images/skills/btn_acuity_7_n.png) | Advanced Ground Shot | 2 | shot | finesse | You shoot. This shot gets +15% chance to hit. Cost: 5 energy + pistol's WP. Only available when knocked down. | down |
![[Acuity_3] reduces opponent's energy (when resting)](../images/skills/btn_acuity_3_n.png) | No Rest for the Wicked | 3 | schedule | cunning | Whenever opponent rests, -2 energy to opponent. Active for 8 rounds. | standing |
![[Acuity_3+] reduces opponent's energy (when resting)](../images/skills/btn_acuity_3_n.png) | Advanced No Rest for the Wicked | 4 | schedule | cunning | Whenever opponent rests, -2 energy to opponent. Active for 10 rounds. | standing |
![[Acuity_26] costs accuracy to use](../images/skills/btn_acuity_26_n.png) | Duck Walk | 7 | evade | prowess | Opponent's shots this round get -50% chance to hit. If opponent shoots this round and misses, -27 accuracy to opponent. Cost: 10 accuracy, more if used consecutively in sequential rounds. | standing |
![[Acuity_6] stuns opponent (if they shoot and miss)](../images/skills/btn_acuity_6_n.png) | Slight Turn | 7 | evade | cunning | Opponent's shots this round get -45% chance to hit. If opponent shoots this round and misses, 2 rounds of stun to opponent. Cost: 5 energy and decreases Aim. | standing |
![[Acuity_26+] costs accuracy to use](../images/skills/btn_acuity_26_n.png) | Advanced Duck Walk | 8 | evade | prowess | Opponent's shots this round get -70% chance to hit. If opponent shoots this round and misses, -27 accuracy to opponent. Cost: 10 accuracy, more if used consecutively in sequential rounds. | standing |
![[Acuity_6+] stuns opponent (if they shoot and miss)](../images/skills/btn_acuity_6_n.png) | Advanced Slight Turn | 8 | evade | cunning | Opponent's shots this round get -60% chance to hit. If opponent shoots this round and misses, 2 rounds of stun to opponent. Cost: 5 energy and decreases Aim. | standing |
![[Acuity_15] increases opponent's shot cost (if they use Guts)](../images/skills/btn_acuity_15_n.png) | Eastern Discipline | 11 | rest | cunning | +5 energy to you. If opponent's skill culture is Guts, opponent's shots for the rest of game get +1 cost. | standing |
![[Acuity_23] boosts Resolve, decreases Accuracy](../images/skills/btn_acuity_23_n.png) | Verdadero Vaquero | 11 | schedule | prowess | Each round, +2 Resolve to you, -2 accuracy to you. Active for 10 rounds. | standing |
![[Acuity_15+] increases opponent's shot cost (if they use Guts)](../images/skills/btn_acuity_15_n.png) | Advanced Eastern Discipline | 12 | rest | cunning | +8 energy to you. If opponent's skill culture is Guts, opponent's shots for the rest of game get +1 cost. | standing |
![[Acuity_23+] boosts Resolve, decreases Accuracy](../images/skills/btn_acuity_23_n.png) | Advanced Verdadero Vaquero | 12 | schedule | prowess | Each round, +2 Resolve to you, -2 accuracy to you. Active for 12 rounds. | standing |
![[Acuity_24] increases opponent's shot cost](../images/skills/btn_acuity_24_n.png) | Sweet-Smelling | 13 | schedule | cunning | Opponent's shots get +6 cost. Active for 7 rounds. | standing |
![[Acuity_24+] increases opponent's shot cost](../images/skills/btn_acuity_24_n.png) | Advanced Sweet-Smelling | 14 | schedule | cunning | Opponent's shots get +6 cost. Active for 9 rounds. | standing |
![[Acuity_11] doubles your action reward](../images/skills/btn_acuity_11_n.png) | Slippery Move | 17 | evade | prowess | Opponent's shots this round get -55% chance to hit. If opponent shoots this round you gain your primary aim (or focus) action twice. Cost: 5 energy + (WP) and decreases Aim. | standing |
![[Acuity_18] prohibits subsequent recover action](../images/skills/btn_acuity_18_n.png) | Wily Twist | 17 | evade | cunning | Opponent's shots this round get -50% chance to hit. If opponent shoots this round they cannot recover and you gain your primary aim (or focus) action. Cost: 5 energy and decreases Aim. | standing |
![[Acuity_11+] doubles your action reward](../images/skills/btn_acuity_11_n.png) | Advanced Slippery Move | 18 | evade | prowess | Opponent's shots this round get -70% chance to hit. If opponent shoots this round you gain your primary aim (or focus) action twice. Cost: 5 energy + (WP) and decreases Aim. | standing |
![[Acuity_18+] prohibits subsequent recover action](../images/skills/btn_acuity_18_n.png) | Advanced Wily Twist | 18 | evade | cunning | Opponent's shots this round get -70% chance to hit. If opponent shoots this round they cannot recover and you gain your primary aim (or focus) action. Cost: 5 energy and decreases Aim. | standing |