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Culture: Acuity [Pre-Draw] Toggle skill upgrades Toggle only: Cunning Prowess Finesse
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Steady Hand1focusprowess+8 accuracy to you. For each of your previous focus actions, +4 accuracy to you.preDraw
Advanced Steady Hand2focusprowess+9 accuracy to you. For each of your previous focus actions, +5 accuracy to you.preDraw
Even Timbre9voiceprowess+8 energy to you. Opponent loses motion benefits this round. If opponent motions this round, +10 accuracy to you.preDraw
Advanced Even Timbre10voiceprowess+10 energy to you. Opponent loses motion benefits this round. If opponent motions this round, +13 accuracy to you.preDraw
Culture: Acuity [Post-Draw]
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Eagle Eye3aimingprowess+12 accuracy to you. For each of your previous aim actions, +5 accuracy to you.postDraw
Advanced Eagle Eye4aimingprowess+16 accuracy to you. For each of your previous aim actions, +5 accuracy to you.postDraw
Crackerjack5scheduleprowessYour shots get +12 speed. Active for 10 rounds.postDraw
Advanced Crackerjack6scheduleprowessYour shots get 12 speed. Active for 12 rounds.postDraw
Man Hunter13aimingprowess+12 accuracy to you. If opponent's skill culture is Swagger, 3 damage to opponent.postDraw
Advanced Man Hunter14aimingprowess+18 accuracy to you. If opponent's skill culture is Swagger, 3 damage to opponent.postDraw
Well-Heeled15recoverprowess+40 accuracy to you. Cost: 15 energy + 3x(WP).postDraw
Advanced Well-Heeled16recoverprowess+45 accuracy to you. Cost: 15 energy + 3x(WP).postDraw
True Shot19aimingprowess+12 accuracy to you. For each of your previous aim actions, +8 accuracy to you.postDraw
Advanced True Shot20aimingprowess+18 accuracy to you. For each of your previous aim actions, +8 accuracy to you.postDraw
Culture: Acuity [Special Availability]
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Duck Walk7evadeprowessOpponent's shots this round get -50% chance to hit. If opponent shoots this round and misses, -27 accuracy to opponent. Cost: 10 accuracy, more if used consecutively in sequential rounds.standing
Advanced Duck Walk8evadeprowessOpponent's shots this round get -70% chance to hit. If opponent shoots this round and misses, -27 accuracy to opponent. Cost: 10 accuracy, more if used consecutively in sequential rounds.standing
Verdadero Vaquero11scheduleprowessEach round, +2 Resolve to you, -2 accuracy to you. Active for 10 rounds.standing
Advanced Verdadero Vaquero12scheduleprowessEach round, +2 Resolve to you, -2 accuracy to you. Active for 12 rounds.standing
Slippery Move17evadeprowessOpponent's shots this round get -55% chance to hit. If opponent shoots this round you gain your primary aim (or focus) action twice. Cost: 5 energy + (WP) and decreases Aim.standing
Advanced Slippery Move18evadeprowessOpponent's shots this round get -70% chance to hit. If opponent shoots this round you gain your primary aim (or focus) action twice. Cost: 5 energy + (WP) and decreases Aim.standing