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| Culture: Acuity [Pre-Draw] Toggle skill upgrades Toggle only: Cunning Prowess Finesse |
| Icon |
Name |
Rank |
Skill Type |
Sub-Culture |
Description of Actions and Their Effects |
Availability |
![[Acuity_10] draws and shoots](../images/skills/btn_acuity_10_n.png) | Controlled Quickdraw | 5 | draw | finesse | You draw your pistol and shoot. This shot gets -22% chance to hit, -4 speed. Cost: 20 energy + 4x(WP). | preDraw |
![[Acuity_13] boosts your quickdraw](../images/skills/btn_acuity_13_n.png) | Methodical | 7 | schedule | finesse | Your quickdraw gets +20% chance to hit and if it hits, causes 2 rounds of stun to opponent. Active for 10 rounds. Cost: 3 energy. | preDraw |
![[Acuity_16] schedules counter draw](../images/skills/btn_acuity_16_n.png) | Ancestral Gift | 9 | schedule | finesse | You gain your primary focus action. Hidden: When opponent draws, you automatically counter with your primary draw action, which gets +15% chance to hit. Active the next 4 rounds. | preDraw |
![[Acuity_19] cancels opponent's hidden action](../images/skills/btn_acuity_19_n.png) | Fancy Talk | 11 | voice | finesse | +8 energy to you. Opponent loses motion benefits this round. Opponent's hidden actions are canceled. | preDraw |
![[Acuity_30] draws and shoots twice](../images/skills/btn_acuity_30_n.png) | Quickdraw Fanshot | 19 | draw | finesse | You draw and shoot twice. 1st shot gets -20% chance to hit, 2nd shot gets -20% chance to hit, -5 speed. Cost: 25 energy + 5x(WP). | preDraw |
| Culture: Acuity [Post-Draw] |
| Icon |
Name |
Rank |
Skill Type |
Sub-Culture |
Description of Actions and Their Effects |
Availability |
![[Acuity_4] boosts your draw mark](../images/skills/btn_acuity_4_n.png) | Dead Eye | 3 | recover | finesse | +25 accuracy to you. +10 draw mark to you. Cost: 10 energy + 2x(WP). | postDraw |
![[Acuity_22] shoots twice](../images/skills/btn_acuity_22_n.png) | Fixed Fanshot | 13 | shot | finesse | You shoot twice. 1st shot gets +2 speed, 2nd shot gets -7% chance to hit. Cost: 15 energy + 3x(WP). | postDraw |
![[Acuity_25] boosts your fanshot's chance to hit](../images/skills/btn_acuity_25_n.png) | Full of Powder | 15 | schedule | finesse | Your fanshots get +11% chance to hit. Active for 14 rounds. Cost: 4 energy. | postDraw |
![[Acuity_28] reduces your recoil](../images/skills/btn_acuity_28_n.png) | Dog Soldier | 17 | schedule | finesse | Your shots get -8 recoil. Active for 9 rounds. | postDraw |
| Culture: Acuity [Special Availability] |
| Icon |
Name |
Rank |
Skill Type |
Sub-Culture |
Description of Actions and Their Effects |
Availability |
![[Acuity_7] shoots](../images/skills/btn_acuity_7_n.png) | Ground Shot | 1 | shot | finesse | You shoot. This shot gets +8% chance to hit. Cost: 5 energy + pistol's WP. Only available when knocked down. | down |